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Post by Alien-Child on Mar 22, 2010 21:09:01 GMT -5
Being a spin-off of the Digimon RP, we share many rules with the site. This includes the rules for Digi-Modify. Here's a list of the Digimon Cards. A few cards may have their rules changed a bit for this RP. Below will be the rules for Cards that pokemon can use only in Digimon Online.
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Post by Alien-Child on Mar 22, 2010 21:22:06 GMT -5
Like with Digimon Cards; (U) Means the item is uncommon. At times they can be found in boxes with the common items. (R) Means its rare, and the item can't just be bought it stores or boxes, but given from special events or given by a high-official in Pokéarth. These maybe items exclusive to an organization sometimes.
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Post by Alien-Child on Mar 24, 2010 11:36:23 GMT -5
Strength Charm: After succefully defending against an opponents power, a Pokémon when wearing this item can counter-back with added 10 points to his or her own power. The effects of the charm wares off until the next thread. (U) Memory Berry: The Pokémon who consumes this berry can recall any move from its previous form, or any move they have forgotten. This effect last for the rest of the battle. (R) Team Galactic's Invention G-101 Energy Gain : Used only by those in Team Galactic. This gives the Pokémon an added 4 to all stats. Focus Band: The Pokémon can survive any attack by just 1 HP. After it gets down to that last health point, the effects of this band is used up.
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Post by Alien-Child on Mar 30, 2010 11:34:50 GMT -5
(R) Team Galactic's Invention G-105 Poké Turn: Draws HP from ally Pokémon and transfers them to another Pokémon as Shinka energy. Levels up Pokémon. (U) Arcade Game: The Pokémon's equivalent to Gamble. A program chip that can be inserted into a pokedex and then aimed at the chosen Pokémon. Roll a 6 sided dice and if it lands on any of these numbers, the results as follows; 1-The Pokémon gets knocked out 2-The Pokémon gets +4 Speed for the battle 3-The Pokémon loses -4 Power for the battle 4-The Pokémon gains +4 Sp. Att for the battle 5-The Pokémon recovers all health 6-The Pokémon loses -4 in Def and Sp.Def (R) Sweep! Teleporter: A Team Rocket device that switches a Pokémon in battle with another member's even in a different location. (R) Bubble Coat: Disables weaknesses on a Pokémon for one battle only. Expert Belt: Boost the Power of a Fighting Pokémon by 2
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Post by Alien-Child on Apr 24, 2010 15:57:01 GMT -5
(R) Team Galactic's Invention G-103 Power Spray: When against a mon with stats higher than you, use this spray to become the level-class equal to it. Used for only one battle. (R) Venture Bomb: An experimental illegal-weapon used by Team Rocket. Doubles the Sp.Att of a pokemon and roll a 2-sided dice. If 1, the bombs hit the opponent's mon, if 2, they hit your pokemon. (R) Computer Error: A Team Rocket lap-top that disables all digimodify and items in the area for two turns, this includes the user. (R) Team Galactic's Invention G-109 SP Radar : An experimental device created by Team Galactic that could paralyze a digimon depending on a 6 sided. Equip to a pokemon and uses Sp. Att
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Post by Alien-Child on May 29, 2010 20:50:37 GMT -5
EXP.ALL: A pokemon who wears this during a thread transfer all the Shinka Points collect to another pokemon on hand. The item's wearer however will not receive any shinka points. (U) Energy Root: While the pokemon has this root, they get +20 MAX HP. (U) Cessation Crystal: When using this mineral, disables both the opposing pokemon's and user pokemon's ability for three turns (U) Card-Flip Game: Similar to the Arcade Game. Roll a 9-sided dice. The results as followed; 1- Pokemon is knocked out 2- -4 Defense, +4 Sp. Att 3- x3 Speed 4- A Knocked out pokemon gets revived 5- Pokemon loses 1/2 HP 6- 1/2 Power 7- x3 Power 8- Pokemon Full heals and gets x2 Stats each 9- YOU LOSE
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Post by AnT on May 29, 2010 20:53:54 GMT -5
Actually, I like to change one of the items, and that is... (R) Rare Candy: Permanently, increases two stats by 1. This item also gives 1 Shinka point.
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Post by Alien-Child on Jun 10, 2010 20:29:10 GMT -5
Counterattack Claws: When hit by a Power attack, the pokemon wearing these can use the opposing mon's Power against them. Star Piece: Creates a heavenly aura around the pokemon, raises Def and Sp.Def by 2. (R) Celadon City Gym: A program chip that creates a holo-gram of the Celadon City Gym. Raises Grass-type mons' stats by 2, lowers Fire-type mons' stats by 2. (R) Cerulean City Gym: A program chip that creates a holo-gram of the Cerulean City Gym. Raises Water-type mons' stats by 2, lowers Electric-type mons' by 2. (U) Narrow Gym: A program chip that brings up a hologram of a small gym that disables speed. (R) Virdian City Gym: A program chip that brings up a hologram of Viridian City Gym. Raise Ground-type stats by 2, lowers Water-types by 2.
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Post by Alien-Child on Dec 11, 2010 16:05:29 GMT -5
Bench Shield: When attacked from a physical attack, raises defense by 20 for one turn. (U) Buffer Piece: When attacked by a weakness or a resistance, the damage is cut in half. (U) Protective Orb: Protects againsts weaknesses for three turns. Meteor Falls: Creates a hologram of Meteor Falls. All pokemon native to it will boost their Attack by 2 (R) Sunyshore City Gym : Creates a holo-gram of the Sunyshore Gym, boost electric mon's Sp.Att and Speed by 3 Switch: When fighting multiple opponents, and being attack by a minimal of one of them. Choose one of the opponents, flip a 2-sided dice and if 1, your pokemon switches with that opponent and he/she gets attacked instead.
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Post by Alien-Child on Apr 28, 2011 22:08:13 GMT -5
Recent changes have been made to the items since the PokeMarts have been added. These items can be found it boxes, see the top for explanations. (R) Team Aqua Hideout: When played, creates a hologram of Team Aqua's base and all pokemon under a Team Aqua Pokeball: will have their stats boosted by 3 each (R) Team Aqua Belt: Can be used on any water-type mon champion/stage-2 provided they are not under any human partnership. The mon becomes under the Aqua member's bidding until the belt is broken off. (R) Team Magma Hideout: When played, a hologram of Magma's hideout is brought up and all pokemon under a Team Magma Pokeball: will have their stats boosted by 3 each (R) Team Magma Belt: Can be used on any fire-type mon champion/stage-2 provided they are not under any human partnership. The mon becomes under the Aqua member's bidding until the belt is broken off. (U) Miasma Valley: This stadium hologram's toxins are deadly, all none poison and steel-types are poisoned throughout the match. (U) Pokemon Catcher: When used along side a pokeball, can charge up to +3 before tossing. Each turn is +1, but the trainer's pokemon cannot attack during this. Junk Arm: Can steal one item the opponent has used, even if its held item and hasn't used it yet. Energy Search: Reloads a pokemon's attack even if it has been used up
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