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Battles
Mar 18, 2011 21:31:54 GMT -5
Post by AnT on Mar 18, 2011 21:31:54 GMT -5
Pokemon Battles is a little more different from average, save-the-world battles. They're a lot more strict when it comes to attacking and switching, and even using items.
- Each Pokemon, wither it's defensively or offensively, can only use one attack. Course this goes same for regular battles. However, when a mon has a Digimon AND Pokemon attack, they can use ONE Digimon attack, AND one Pokemon attack at the same turn, as long as one is defensive, and one offensive.
- Just like in the games, if you use an item on a mon, you CANNOT do anything else for that mon. It cannot attack. This is to differentiate held items, which can be used and the mon can still attack.
However, X-Defend and such are the only exceptions.
- Switching is a bit more strict. If a mon already used a move, you CANNOT switch that mon. When switch a mon to another, that mon CANNOT attack, or use items.
- There's something called Elemental Change, which a mon can do something creative with an attack, like using Ice Beam to freeze the floor, as long as the the stat the move relies on is 12 or above. It must have some flaws, and it must make sense. You can only use it once a thread.
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Battles
Sept 3, 2011 15:19:19 GMT -5
Post by AnT on Sept 3, 2011 15:19:19 GMT -5
I changed the rules of using Pokemon and Digimon attacks at the same time. You can only use two at the same time if its defensive and offensive.
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Battles
Sept 8, 2011 10:29:42 GMT -5
Post by AnT on Sept 8, 2011 10:29:42 GMT -5
I'm changing the rules about type advantages and disadvantages. Instead of adding 3 to defense rolls against types the defending mon has an advantages of (say grass types against water attacks.), the damage you take is halved. If say a water/grass type against a water attack, the damage is only a quart.
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